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Psychology of knock dummy

 The psychology of knock dummy is an art that applies the principles of psychology related to player’s behavior, thinking, mind, luck, and money management to develop dummy playing skills to a higher level. The following tips may help change your dummy attitude in the right way and make you to be a good dummy player with high skills.

1. Start your playing day with good luck. Wake up in the morning with a good mood, cheerful mind, brightly smiling. Don't be upset. Take a shower clean and fresh. Make yourself happy. Only think of good things and believe that today will be lucky




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2. You should get enough rest. Play with a clear mind. Don't play when you feel tired, exhausted, sleepy, and hungry. Have a full meal before playing to have your power of thoughts and good decision.

3. Set time to stop playing for sure. Don't exceed the time. When you lose money, it will be heavier than before. The more you borrow money, the more you lose. You shouldn't play too late at night, it will affect your health and working.

4. Should not bring the money from debt payment or the money that you have to pay for something else to play dummy because it is a misuse of money. It is believed that there will be an effect on your luck. You should clearly separate your money to play from money to pay.

5. On bad day, you do not have luck. Do not force your luck. You have to give up. Losing for several days in a row causes discouragement and boredom. You must know how to take a break. Don't be addicted to gambling.

    6. If you get gambling money, keep the investment and take profits to play. Try to wait for the fool card or dummy as soon as possible. Consider the risk of losing money by throwing a new card or Speto. You can hope for dark knock in some games depending on the card situation.

    7. If you still lost. Do not just invest in the dark gameplay  to double its profit back quickly. Do not be greedy to hold the Speto for knock. Accumulate profit until it meets break even and then gradually increases the investment. 

    8. When you win, show off your great skills. Do not flatter yourself.  You might be lucky at that time. When you win, think when you lose. Money you gain easily also lose easily. Anything can happen, nothing is certain, so you should control your money and play well.

    9. When you lose, don't be stressed, don't be upset, don't be impatient, don't be discouraged, don't just blame your luck. You must fight. Think of the cards in a good way. Play your best. Find the causes of losing  and fix the problems.

 10. The game has win and loss. You can not expect to win all the games. Any game you lose, you have to accept. Don't do anything that will cost you more, such as investing but no chance of knocking, laying down melds but no winning other hands. You would rather lose more or let the other hand win.

  11. Think of the opportunity and possibility of investing in dark knock gameplay. You have two chances to invest, one time investment, the knock value is half cut, two time investment, no more knock value, if you knock it will be half profit, but if you invest more, it is not worth the risks.

    12. Avoid alcoholic drink. If you're going to drink for fun, drink less and drink when you are already making much money. Stop drinking when you are dizzy, you may take more risks, prefer to hold Speto, discard a fool card and lose at the end. So you must control yourself and your game.

    13. When playing for a long time, you feel exhausted. This may affect your thinking and decision making, You should break the game, go to the bathroom, wash your face, drink coffee, energetic drink to nourish the brain. Take it easy and keep fighting.

     14. You have a bad hand. Draw 3 rounds and still can't make a pair or a meld. Be very careful. You don't know if the right hand waits for the fool card fast or not because you are finding a pair. You should better collect the card to avoid the risk of  dark playing face to face with the dark playing.

     15. Hold Speto when some players play dark game to put pressure on them to discard Speto defensive cards for you. If you wait for two faces, Don't be hurry to throw it out, but don't hold it for too long, if the other player holds fewer cards, then you may be knocked.

     16. You are forced to hold Speto because the Speto defensive card are dealt face up as a Head card. Don't get excited. Stay calm, make a simple face, smile and relax. If you are fortunate, you may draw the Speto defensive card or throw it on the last turn.

     17. Practice trickery, deceit. Falsity is truth, truth is falsity, Distract his attention. On the other hand, when your opponent says something or acts like a knocker in the game, don't believe him easily. Be careful, you will be deceived. Keep up with the game.

     18. Practice reading cards, reading players' minds . Guess which card will be discarded easily such as returning the card that the right hand discards, throwing the card close to the card in the discard pile.  Plan the game to knock by collecting cards once at the end of the game.

     19. Watch out for the card that you have thrown twice, the right hand may  guess your way right, then keep an eye on your fool discard. You should not throw that card again. Notice if he invests for knock. Keep it and throw the safety card instead.

     20. Look out for new card faces. Think carefully. Both run and set melds are missing. Head or Speto cards are already melded in sequence and put down on the table, cards related to them in another face are still dangerous. The right hand may wait for the fool card of those groups.  

     21. Beware of the dark gameplay face to face with the dark gameplay. Holding two Speto or Head defensive cards causes the difficulty in dark playing and risk of fool discard. To avoid the plight, safety discard and collecting card are better ways of solving problems.

     22. When you are going to pick the Speto or Head card in next turn.  Discard the safest card without worrying about a full meld in your hand. Don't be afraid that it will be missing . Split the meld and then take it back. Don't forget your goal is to pick the Speto or the Head card.

     23. Opening card face slowly to win the game causes fun and excitement. When doing this, the opponent will be shaken for fear of dark sleeping or fool discarding. So you should threaten the left hand with opening card face slowly hoping for knock.

     24. Don't be too afraid. Don't be too brave. When you take the risk with a new discard to wait for the fool card or dummy, think if you can knock by using the new card face down. If you are too afraid, you will lose a chance of knock. If you are not waiting for the fool card, throw a safe card first.

     25. Concentrate on the game all the time, remember what cards the right hand picksDo not throw the card face related to the card that he has collected. Notice the card he has thrown, it may be split from the pair. If he holds a few cards, you may discard the fool card. Think carefully before throwing a new card. Be foolish?

     26. When you discard the fool card, don't be angry with anyone. Fool discard may happen anytime you are forced to throw it. You should admit that mistake and remember it as an important lesson. But if you can't really remember the cards the right player picked, you have to take a long time to practice knock dummy.

     27. Observe the facial expressions, gestures, read the player's mind, how he feels when the left hand throws the card. If he thinks for a long time before drawing, you may be careful of the cards you picked in the last round. On the contrary, don't let him read your cards, read your mind.

     28. On your turn, you are at risk of drawing card for full meld or dummy for knock, same as your opponent. Test your  willing. One who is afraid of full meld must collect cards first and it will cause the other party to have a chance to find  dummy. You should consider the drawing and picking cards well.

     29. You concentrate your psychic power for a moment and send the desired card to the left hand or the opposite hand through telepathy. You should practice telepathy whether you know he collects the desired card or not. Praying for the fool discard or the crossed card may give you hope for knock. 

     30. After the game, have a few conversations with the right player to see if the play matches your expectations. Though guessing is not a good strategy but if your guess is right, it will increase confidence. If you don't think right, you need to adjust your way of thinking.

     31. When it's your turn to throw a new missing card face, Try asking the lead to see the answer, for example, how many cards you are holding, if he is waiting for the fool card or do not know what new card is thrown. Give him timing to think and analyze his answer and reaction.

     32. If it is not necessary, don't throw a Speto defensive card. You still have the opportunity to draw and match pair. Wait for the good cards and you can risk throwing it. Don't get in a hurry. Be careful, you'll come across a player who likes holding Speto and wants payback.

     33. Should not hold the same style of card order all the time. Keep changing the way of your cards sorting before you knock. Swap the pair or left melds and right melds so that the other player doesn't easily find your hand out. Always trick him with drawn card, put it in left, move it to the right and throw it at last.

     34. Play well, not discard fool card, but if you don't knock or break the deck for more than 1 hour, you have the right to ask for washing cards or getting a square deal again. You can't sit still as misfortune is coming. Complain that the cards are bad, if they sympathize with you, they will give a good luck.

     35. Play well but discard fool card. You are forced to play in dark sleep game or with extra cost and may leave you sitting still for a long time because of bad situation. At this hour, the cards have nothing to beat an opponent, you'd better rush to pick up cards. Don't be arrogant, you may have no chance to do it. 

      36. Beware of things that will halt your luck, such as fool discards, holding such many defensive cards that you have to throw them and will lose game values more. You should avoid lending or borrowing money, it is bad luck. The next game must be more careful. Don't be careless.

       37. If your seat brings good luck, money, you continue sitting. If you can draw the highest card, you don't have to change seats. If you are lucky, don't go to the bathroom. Hold urine. The luck is rising, keep playing first. When you don't deal a card, then can go ahead. Wash your face, spit, and go on fighting.

       38. You may find a way to increase your luck depending on your belief. Chant the magic spell or carry good luck charms that make you feel more confident and optimistic. But don't get too attached to anything, it is better to use your own intelligence to play. Luck is created by your thought, behavior, and emotion and can affect your gameplay.

       39. Should study knock dummy strategies, techniques, learn your own weaknesses, mistakes and make improvements. Dummy skills don't come easily. The more you practice, the more skills you get. Keep practicing. Everything requires experience. Don't give up to learn new things. 

       40. Play knock dummy with happiness, fun and friendship. Play honestly. Don't cheat to get rich. Don't expect to win big money. It's likely to lose than win. Remember no one actually gets rich from gambling.